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description
| - videnskabelig artikel (da)
- article científic (ca)
- articol științific (ro)
- articolo scientifico (it)
- artigo científico (gl)
- artigo científico (pt)
- artigo científico (pt-br)
- artikull shkencor (sq)
- artículo científico (es)
- bilimsel makale (tr)
- scienca artikolo (eo)
- vedecký článok (sk)
- vetenskaplig artikel (sv)
- vitenskapelig artikkel (nb)
- vitskapeleg artikkel (nn)
- vědecký článek (cs)
- wetenschappelijk artikel (nl)
- wissenschaftlicher Artikel (de)
- научная статья (ru)
- научни чланак (sr)
- מאמר מדעי (he)
- artikel ilmiah (id)
- article scientifique (fr)
- বৈজ্ঞানিক নিবন্ধ (bn)
- artículu científicu espublizáu en 2014 (ast)
- наукова стаття, опублікована в липні 2014 (uk)
- مقالة علمية نشرت في يوليو 2014 (ar)
- scientific article published on July 2014 (en)
- scientific article published on July 2014 (en-ca)
- scientific article published on July 2014 (en-gb)
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publication date
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publication date
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author name string
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author name string
| - Joseph A Cafazzo
- Aaron S Miller
- Emily Seto
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rdfs:label
| - A game plan: Gamification design principles in mHealth applications for chronic disease management (en)
- A game plan: Gamification design principles in mHealth applications for chronic disease management (nl)
- A game plan: Gamification design principles in mHealth applications for chronic disease management (ast)
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skos:prefLabel
| - A game plan: Gamification design principles in mHealth applications for chronic disease management (en)
- A game plan: Gamification design principles in mHealth applications for chronic disease management (nl)
- A game plan: Gamification design principles in mHealth applications for chronic disease management (ast)
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name
| - A game plan: Gamification design principles in mHealth applications for chronic disease management (en)
- A game plan: Gamification design principles in mHealth applications for chronic disease management (nl)
- A game plan: Gamification design principles in mHealth applications for chronic disease management (ast)
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title
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title
| - A game plan: Gamification design principles in mHealth applications for chronic disease management (en)
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page(s)
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page(s)
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instance of
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instance of
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main subject
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main subject
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PubMed ID
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PubMed ID
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PubMed ID
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DBLP publication ID
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DBLP publication ID
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DBLP publication ID
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published in
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published in
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DOI
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DOI
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DOI
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ResearchGate publication ID
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ResearchGate publication ID
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is about
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is cites work
of | - Iterative development of Vegethon: a theory-based mobile app intervention to increase vegetable consumption
- Uptake of a Consumer-Focused mHealth Application for the Assessment and Prevention of Heart Disease: The <30 Days Study
- The Patient's Voice in Pharmacovigilance: Pragmatic Approaches to Building a Patient-Centric Drug Safety Organization
- Digital games for type 1 and type 2 diabetes: underpinning theory with three illustrative examples
- Gamification in Stress Management Apps: A Critical App Review
- Conceptualising engagement with digital behaviour change interventions: a systematic review using principles from critical interpretive synthesis
- Mobile Application to Promote Adherence to Oral Chemotherapy and Symptom Management: A Protocol for Design and Development
- Consent and engagement, security, and authentic living using wearable and mobile health technology
- More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design.
- 3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study
- Theory-Based Design and Development of a Socially Connected, Gamified Mobile App for Men About Breastfeeding (Milk Man)
- Utilizing Smart Textiles-Enabled Sensorized Toy and Playful Interactions for Assessment of Psychomotor Development on Children
- User profiles of an electronic mental health tool for ecological momentary assessment: MEmind.
- Effectiveness, acceptability and usefulness of mobile applications for cardiovascular disease self-management: Systematic review with meta-synthesis of quantitative and qualitative data.
- Young People's, Parents', and Professionals' Views on Required Components of Mobile Apps to Support Self-Management of Juvenile Arthritis: Qualitative Study.
- Personalizing Sensor-Controlled Digital Gaming to Self-Management Needs of Older Adults with Heart Failure: A Qualitative Study
- User Experiences of an Electronic Personal Health Record for Diabetes
- The Asthma Mobile Health Study, a large-scale clinical observational study using ResearchKit.
- Effect of a Game-Based Intervention Designed to Enhance Social Incentives to Increase Physical Activity Among Families: The BE FIT Randomized Clinical Trial.
- Diffusion of the Digital Health Self-Tracking Movement in Canada: Results of a National Survey.
- Assessing the Medication Adherence App Marketplace From the Health Professional and Consumer Vantage Points.
- Main gamification concepts: A systematic mapping study
- User-Centered Design of Learn to Quit, a Smoking Cessation Smartphone App for People With Serious Mental Illness.
- Perceptions of Adolescents With Cancer Related to a Pain Management App and Its Evaluation: Qualitative Study Nested Within a Multicenter Pilot Feasibility Study.
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